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Index
C++ Code Documentation
geom::surface::Material
Children: geom::surfacegl::Material
File: GEOM/geom/surface/Material.H
Materials for an OpenGL drawable surface, such as color and shininess.
public:
- Material();
 | void constructor | |
- ~Material();
 | destructor. | |
- Material( Material const & );
 | copy constructor | |
- Material &operator=( Material const & );
 | assignment operator | |
- void copy( Material const & );
- void reset();
 | returns: false if object is invisible either because show==false or size is too small true otherwise | |
- void dump( ::io::Ostream &o ) const;
- bool const &enable() const;
- base::Color4 const &color() const;
- base::Color3 const &ambient() const;
- base::Color4 const &diffuse() const;
- base::Color3 const &specular() const;
- base::Color3 const &emissive() const;
- float const &shininess() const;
- float const &element_size() const;
- base::ArrayX<float,2U> const &gap() const;
- uint const &model() const;
- bool const &shademodel() const;
- base::ArrayX<float,2U> const &nudge() const;
- base::ArrayX<uint,2U>const &side() const;
- bool const &lit() const;
- bool const &transparent() const;
- bool const &custom_color() const;
- void enable( bool a );
- void color( base::Color4 const &a );
- void ambient( base::Color3 const &a );
- void diffuse( base::Color4 const &a );
- void specular( base::Color3 const &a );
- void emissive( base::Color3 const &a );
- void shininess( float a );
- void element_size( float a );
- void gap( base::ArrayX<float,2U> const &a );
- void model( uint const &a );
- void shademodel( bool a );
- void nudge( base::ArrayX<float,2U> const &a );
- void side( base::ArrayX<uint,2U> const &a );
- void lit( bool a );
- void transparent( bool a );
- void custom_color( bool a );
protected:
- bool _enable;
 | false means don't draw the object | |
- base::Color4 _color;
 | material attributes colors are in RGB or RGBA format | |
- base::Color3 _ambient;
- base::Color4 _diffuse;
- base::Color3 _specular;
- base::Color3 _emissive;
- float _shininess;
- float _element_size;
 | size: size of element (point size, line width, face size) | |
- base::ArrayX<float,2U> _gap;
- uint _model;
 | material model: 0 = GL_FALSE 1 = GL_AMBIENT 2 = GL_DIFFUSE 3 = GL_AMBIENT_AND_DIFFUSE 4 = GL_SPECULAR 5 = GL_EMISSION | |
- bool _custom_color;
- bool _shademodel;
 | what shademodel to draw the surface 0 = GL_FLAT 1 = GL_SMOOTH | |
- base::ArrayX<float,2U> _nudge;
 | used by glPolygonOffset | |
- base::ArrayX<uint,2U> _side;
 | which sides to sho 0=none, 1=point 2=line 3=fill | |
- bool _lit;
- bool _transparent;
- static GLenum const material_model[6];
- static GLenum const polygon_mode[3];
- static GLenum const polygon_offset[3];
private:
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