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Index
C++ Code Documentation
template <class A> math::Quaternion
File: BASE/math/Quaternion.H
Quaternions.
public:
- typedef A Real;
- inline Quaternion();
- inline Quaternion( A, A, A, A );
- inline Quaternion( A );
- inline Quaternion<A> &operator=( Quaternion<A> const &);
- inline Quaternion<A> &operator=( A );
- inline A &r();
- inline A &i();
- inline A &j();
- inline A &k();
- inline A const &r() const;
- inline A const &i() const;
- inline A const &j() const;
- inline A const &k() const;
- inline void r( A r );
- inline void i( A i );
- inline void j( A j );
- inline void k( A k );
- friend A real NULL_TMPL_ARGS (Quaternion<A> const &);
- friend A norm NULL_TMPL_ARGS (Quaternion<A> const &);
- friend A abs NULL_TMPL_ARGS (Quaternion<A> const &);
- friend Quaternion<A> conj NULL_TMPL_ARGS (Quaternion<A> const &);
- friend Quaternion<A> inv NULL_TMPL_ARGS (Quaternion<A> const &a);
- friend Quaternion<A> operator+ NULL_TMPL_ARGS (Quaternion<A> const &, Quaternion<A> const &);
- friend Quaternion<A> operator+ NULL_TMPL_ARGS (A, Quaternion<A> const &);
- friend Quaternion<A> operator- NULL_TMPL_ARGS (Quaternion<A> const &);
- friend Quaternion<A> operator- NULL_TMPL_ARGS (Quaternion<A> const &, Quaternion<A> const &);
- friend Quaternion<A> operator* NULL_TMPL_ARGS (Quaternion<A> const &, Quaternion<A> const &);
- friend Quaternion<A> operator* NULL_TMPL_ARGS (A, Quaternion<A> const &);
- friend Quaternion<A> operator* NULL_TMPL_ARGS (Quaternion<A> const &, A);
- friend Quaternion<A> operator/ NULL_TMPL_ARGS (Quaternion<A> const &, A);
- friend Quaternion<A> operator/ NULL_TMPL_ARGS (A, Quaternion<A> const & );
- friend int operator== NULL_TMPL_ARGS (Quaternion<A> const &, Quaternion<A> const &);
- friend int operator!= NULL_TMPL_ARGS (Quaternion<A> const &, Quaternion<A> const &);
- inline void neg();
- inline void neg( Quaternion<A> const &a );
- inline void inv();
- inline void inv( Quaternion<A> const &a );
- inline void add( Quaternion<A> const &a, Quaternion<A> const &b );
- inline void add( Quaternion<A> const &a );
- inline void sub( Quaternion<A> const &a, Quaternion<A> const &b );
- inline void sub( Quaternion<A> const &a );
- inline void mul( Quaternion<A> const &, Quaternion<A> const &);
- inline void mul( Quaternion<A> const & );
- inline void mulleft( Quaternion<A> const & );
- inline void div( Quaternion<A> const &, Quaternion<A> const &);
- inline void div( Quaternion<A> const & );
- inline void operator+=(Quaternion<A> const &);
- inline void operator-=(Quaternion<A> const &);
- inline void operator*=(Quaternion<A> const &);
- inline void operator*=(A);
- inline void operator/=(Quaternion<A> const &);
- inline void operator/=(A);
- void rotation_matrix( A * ) const;
 | get rotation matrix from *this | |
- void rotation_matrix4( A * ) const;
 | get 4-by-4 rotation matrix from *this | |
- inline void from_angle_axis( A, A, A, A );
 | set *this from an angle and axis | |
- inline void to_angle_axis( A &, A &, A &, A & );
- enum Uninitialized;
- inline Quaternion( Uninitialized );
- friend std::ostream &operator<< NULL_TMPL_ARGS ( std::ostream &, Quaternion<A> const &);
- A _w;
- A _x;
- A _y;
- A _z;
protected:
private:
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