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Keyboard_Rotation_Handler.hxx

00001 
00002 // 
00003 // Copyright (C) 2006 James M. Lawrence.  All rights reserved.
00004 // 
00005 // software: esve-1.0.3
00006 // file: esve/components/dim3/Keyboard_Rotation_Handler.hxx
00007 // 
00008 // Redistribution and use in source and binary forms, with or without
00009 // modification, are permitted provided that the following conditions
00010 // are met:
00011 // 
00012 // 1. Redistributions of source code must retain the above copyright
00013 //    notice, this list of conditions and the following disclaimer.
00014 // 
00015 // 2. The origin of this software must not be misrepresented; you must
00016 //    not claim that you wrote the original software.  If you use this
00017 //    software in a product, an acknowledgment in the product 
00018 //    documentation would be appreciated but is not required.
00019 // 
00020 // 3. Altered source versions must be plainly marked as such, and must
00021 //    not be misrepresented as being the original software.
00022 // 
00023 // 4. The name of the author may not be used to endorse or promote
00024 //    products derived from this software without specific prior written
00025 //    permission.
00026 // 
00027 // THIS SOFTWARE IS PROVIDED "AS IS" WITHOUT EXPRESS OR IMPLIED WARRANTY,
00028 // AND WITH NO CLAIM AS TO ITS SUITABILITY FOR ANY PURPOSE.  IN NO EVENT
00029 // SHALL THE AUTHOR BE LIABLE FOR ANY CLAIM WHATSOEVER MADE IN CONNECTION
00030 // TO THIS SOFTWARE.
00031 // 
00033 
00034 #ifndef esve_components_dim3_Keyboard_Rotation_Handler_hxx
00035 #define esve_components_dim3_Keyboard_Rotation_Handler_hxx
00036 
00037 #include <esve/components/dimn/Motion_Handler.hxx>
00038 #include <esve/ui/base/Keyboard_Handler.hxx>
00039 #include <esve/types/real.hxx>
00040 
00041 namespace esve { namespace engine { namespace dim3 { class Transform ; } } }
00042 
00043 namespace esve { namespace components { namespace dim3 {
00044 
00049 
00050 class Keyboard_Rotation_Handler
00051     : public components::dimn::Motion_Handler,
00052       public ui::base::Keyboard_Handler
00053 {
00054 public:
00056     explicit
00057     Keyboard_Rotation_Handler( engine::dim3::Transform & ) ;
00058 
00063     types::real angular_velocity() const
00064     {
00065         return m_angular_velocity ;
00066     }
00067 
00068     void angular_velocity( types::real a )
00069     {
00070         m_angular_velocity = a ;
00071     }
00073 
00074     ~Keyboard_Rotation_Handler() ;
00075 
00076 protected:
00077     void update() ;
00078     void update( double dt ) ;
00079 
00080     bool handle_check_awake( bool currently_awake ) ;
00081     bool handle_key_push( Key, const Keyboard & ) ;
00082     bool handle_key_release( Key, const Keyboard & ) ;
00083 
00084 private:
00085     typedef kernel::Wake_State_Handler m_Wake_State_Handler_Base ;
00086     typedef ui::base::Keyboard_Handler m_Keyboard_Handler_Base ;
00087 
00088     Keyboard_Rotation_Handler( const Keyboard_Rotation_Handler & ) ;
00089     Keyboard_Rotation_Handler &
00090     operator=( const Keyboard_Rotation_Handler & ) ;
00091 
00092     engine::dim3::Transform & m_transform ;
00093     types::real m_angular_velocity ;
00094 } ;
00095 
00096 }}} // namespace esve::components::dim3
00097 
00098 #endif
00099 

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