00001 00002 // 00003 // Copyright (C) 2006 James M. Lawrence. All rights reserved. 00004 // 00005 // software: esve-1.0.3 00006 // file: esve/components/dim3/Keyboard_Rotation_Handler.hxx 00007 // 00008 // Redistribution and use in source and binary forms, with or without 00009 // modification, are permitted provided that the following conditions 00010 // are met: 00011 // 00012 // 1. Redistributions of source code must retain the above copyright 00013 // notice, this list of conditions and the following disclaimer. 00014 // 00015 // 2. The origin of this software must not be misrepresented; you must 00016 // not claim that you wrote the original software. If you use this 00017 // software in a product, an acknowledgment in the product 00018 // documentation would be appreciated but is not required. 00019 // 00020 // 3. Altered source versions must be plainly marked as such, and must 00021 // not be misrepresented as being the original software. 00022 // 00023 // 4. The name of the author may not be used to endorse or promote 00024 // products derived from this software without specific prior written 00025 // permission. 00026 // 00027 // THIS SOFTWARE IS PROVIDED "AS IS" WITHOUT EXPRESS OR IMPLIED WARRANTY, 00028 // AND WITH NO CLAIM AS TO ITS SUITABILITY FOR ANY PURPOSE. IN NO EVENT 00029 // SHALL THE AUTHOR BE LIABLE FOR ANY CLAIM WHATSOEVER MADE IN CONNECTION 00030 // TO THIS SOFTWARE. 00031 // 00033 00034 #ifndef esve_components_dim3_Keyboard_Rotation_Handler_hxx 00035 #define esve_components_dim3_Keyboard_Rotation_Handler_hxx 00036 00037 #include <esve/components/dimn/Motion_Handler.hxx> 00038 #include <esve/ui/base/Keyboard_Handler.hxx> 00039 #include <esve/types/real.hxx> 00040 00041 namespace esve { namespace engine { namespace dim3 { class Transform ; } } } 00042 00043 namespace esve { namespace components { namespace dim3 { 00044 00049 00050 class Keyboard_Rotation_Handler 00051 : public components::dimn::Motion_Handler, 00052 public ui::base::Keyboard_Handler 00053 { 00054 public: 00056 explicit 00057 Keyboard_Rotation_Handler( engine::dim3::Transform & ) ; 00058 00063 types::real angular_velocity() const 00064 { 00065 return m_angular_velocity ; 00066 } 00067 00068 void angular_velocity( types::real a ) 00069 { 00070 m_angular_velocity = a ; 00071 } 00073 00074 ~Keyboard_Rotation_Handler() ; 00075 00076 protected: 00077 void update() ; 00078 void update( double dt ) ; 00079 00080 bool handle_check_awake( bool currently_awake ) ; 00081 bool handle_key_push( Key, const Keyboard & ) ; 00082 bool handle_key_release( Key, const Keyboard & ) ; 00083 00084 private: 00085 typedef kernel::Wake_State_Handler m_Wake_State_Handler_Base ; 00086 typedef ui::base::Keyboard_Handler m_Keyboard_Handler_Base ; 00087 00088 Keyboard_Rotation_Handler( const Keyboard_Rotation_Handler & ) ; 00089 Keyboard_Rotation_Handler & 00090 operator=( const Keyboard_Rotation_Handler & ) ; 00091 00092 engine::dim3::Transform & m_transform ; 00093 types::real m_angular_velocity ; 00094 } ; 00095 00096 }}} // namespace esve::components::dim3 00097 00098 #endif 00099
1.3.4