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Materials.hxx

00001 
00002 // 
00003 // Copyright (C) 2006 James M. Lawrence.  All rights reserved.
00004 // 
00005 // software: esve-1.0.3
00006 // file: esve/engine/dimn/Materials.hxx
00007 // 
00008 // Redistribution and use in source and binary forms, with or without
00009 // modification, are permitted provided that the following conditions
00010 // are met:
00011 // 
00012 // 1. Redistributions of source code must retain the above copyright
00013 //    notice, this list of conditions and the following disclaimer.
00014 // 
00015 // 2. The origin of this software must not be misrepresented; you must
00016 //    not claim that you wrote the original software.  If you use this
00017 //    software in a product, an acknowledgment in the product 
00018 //    documentation would be appreciated but is not required.
00019 // 
00020 // 3. Altered source versions must be plainly marked as such, and must
00021 //    not be misrepresented as being the original software.
00022 // 
00023 // 4. The name of the author may not be used to endorse or promote
00024 //    products derived from this software without specific prior written
00025 //    permission.
00026 // 
00027 // THIS SOFTWARE IS PROVIDED "AS IS" WITHOUT EXPRESS OR IMPLIED WARRANTY,
00028 // AND WITH NO CLAIM AS TO ITS SUITABILITY FOR ANY PURPOSE.  IN NO EVENT
00029 // SHALL THE AUTHOR BE LIABLE FOR ANY CLAIM WHATSOEVER MADE IN CONNECTION
00030 // TO THIS SOFTWARE.
00031 // 
00033 
00034 #ifndef esve_engine_dimn_Materials_hxx
00035 #define esve_engine_dimn_Materials_hxx
00036 
00037 #include <esve/types/rgba.hxx>
00038 
00039 namespace esve { namespace engine { namespace dimn {
00040 
00045 
00046 class Materials
00047 {
00048 public:
00051     virtual const types::rgba & ambient() const = 0 ;
00052     virtual void ambient( const types::rgba & ) = 0 ;
00054 
00057     virtual const types::rgba & diffuse() const = 0 ;
00058     virtual void diffuse( const types::rgba & ) = 0 ;
00060 
00063     virtual const types::rgba & specular() const = 0 ;
00064     virtual void specular( const types::rgba & ) = 0 ;
00066 
00067     virtual ~Materials() = 0 ;
00068 
00069 protected:
00070     Materials() ;
00071 
00072 private:
00073     Materials( const Materials & ) ;
00074     Materials & operator=( const Materials & ) ;
00075 } ;
00076 
00077 }}} // namespace esve::engine::dimn
00078 
00079 #endif
00080 
00081 

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