00001 00002 // 00003 // Copyright (C) 2006 James M. Lawrence. All rights reserved. 00004 // 00005 // software: esve-1.0.3 00006 // file: esve/components/dimn/Motion_Handler.hxx 00007 // 00008 // Redistribution and use in source and binary forms, with or without 00009 // modification, are permitted provided that the following conditions 00010 // are met: 00011 // 00012 // 1. Redistributions of source code must retain the above copyright 00013 // notice, this list of conditions and the following disclaimer. 00014 // 00015 // 2. The origin of this software must not be misrepresented; you must 00016 // not claim that you wrote the original software. If you use this 00017 // software in a product, an acknowledgment in the product 00018 // documentation would be appreciated but is not required. 00019 // 00020 // 3. Altered source versions must be plainly marked as such, and must 00021 // not be misrepresented as being the original software. 00022 // 00023 // 4. The name of the author may not be used to endorse or promote 00024 // products derived from this software without specific prior written 00025 // permission. 00026 // 00027 // THIS SOFTWARE IS PROVIDED "AS IS" WITHOUT EXPRESS OR IMPLIED WARRANTY, 00028 // AND WITH NO CLAIM AS TO ITS SUITABILITY FOR ANY PURPOSE. IN NO EVENT 00029 // SHALL THE AUTHOR BE LIABLE FOR ANY CLAIM WHATSOEVER MADE IN CONNECTION 00030 // TO THIS SOFTWARE. 00031 // 00033 00034 #ifndef esve_components_dimn_Motion_Handler_hxx 00035 #define esve_components_dimn_Motion_Handler_hxx 00036 00037 #include <esve/kernel/Wake_State_Handler.hxx> 00038 #include <esve/message/impl/Update_Receiver.hxx> 00039 00040 namespace esve { namespace components { namespace dimn { 00041 00053 00054 class Motion_Handler 00055 : virtual public message::impl::Update_Receiver, 00056 public kernel::Wake_State_Handler 00057 { 00058 public: 00059 Motion_Handler() ; 00060 ~Motion_Handler() ; 00061 00062 protected: 00063 // You probably don't need these. Default implementations of 00064 // 'return false'. 00065 bool handle_wake() ; 00066 bool handle_sleep() ; 00067 00068 // update() and handle_check_awake() are left for you to define. 00069 00070 private: 00071 Motion_Handler( const Motion_Handler & ) ; 00072 Motion_Handler & operator=( const Motion_Handler & ) ; 00073 } ; 00074 00075 }}} // namespace esve::components::dimn 00076 00077 #endif 00078
1.3.4