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Mouse.hxx

00001 
00002 // 
00003 // Copyright (C) 2006 James M. Lawrence.  All rights reserved.
00004 // 
00005 // software: esve-1.0.3
00006 // file: esve/ui/base/Mouse.hxx
00007 // 
00008 // Redistribution and use in source and binary forms, with or without
00009 // modification, are permitted provided that the following conditions
00010 // are met:
00011 // 
00012 // 1. Redistributions of source code must retain the above copyright
00013 //    notice, this list of conditions and the following disclaimer.
00014 // 
00015 // 2. The origin of this software must not be misrepresented; you must
00016 //    not claim that you wrote the original software.  If you use this
00017 //    software in a product, an acknowledgment in the product 
00018 //    documentation would be appreciated but is not required.
00019 // 
00020 // 3. Altered source versions must be plainly marked as such, and must
00021 //    not be misrepresented as being the original software.
00022 // 
00023 // 4. The name of the author may not be used to endorse or promote
00024 //    products derived from this software without specific prior written
00025 //    permission.
00026 // 
00027 // THIS SOFTWARE IS PROVIDED "AS IS" WITHOUT EXPRESS OR IMPLIED WARRANTY,
00028 // AND WITH NO CLAIM AS TO ITS SUITABILITY FOR ANY PURPOSE.  IN NO EVENT
00029 // SHALL THE AUTHOR BE LIABLE FOR ANY CLAIM WHATSOEVER MADE IN CONNECTION
00030 // TO THIS SOFTWARE.
00031 // 
00033 #ifndef esve_ui_base_Mouse_hxx
00034 #define esve_ui_base_Mouse_hxx
00035 
00036 namespace esve { namespace ui { namespace base {
00037 
00042 
00043 class Mouse
00044 {
00045 public:
00047     struct Position
00048     {
00050         int x ;
00051 
00053         int y ;
00054         
00056         Position( int x_, int y_ )
00057             : x(x_),
00058               y(y_) { }
00059     } ;
00060 
00062     enum Button
00063     {
00065         LEFT,
00067         MIDDLE,
00069         RIGHT // determines NUM_BUTTONS
00070     } ;
00071 
00072     static const unsigned int NUM_BUTTONS = RIGHT + 1 ;
00073 
00075     virtual const Position & position() const = 0 ;
00076 
00078     virtual bool pushed( Button a ) const = 0 ;
00079 
00080     virtual ~Mouse() = 0 ;
00081 
00082 protected:
00083     Mouse() ;
00084 
00085 private:
00086     Mouse( const Mouse & ) ;
00087     Mouse & operator=( const Mouse & ) ;
00088 } ;
00089 
00090 }}} // namespace esve::ui::base
00091 
00092 #endif
00093 

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