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Motion_Frame.hxx

00001 
00002 // 
00003 // Copyright (C) 2006 James M. Lawrence.  All rights reserved.
00004 // 
00005 // software: esve-1.0.3
00006 // file: esve/components/dim3/Motion_Frame.hxx
00007 // 
00008 // Redistribution and use in source and binary forms, with or without
00009 // modification, are permitted provided that the following conditions
00010 // are met:
00011 // 
00012 // 1. Redistributions of source code must retain the above copyright
00013 //    notice, this list of conditions and the following disclaimer.
00014 // 
00015 // 2. The origin of this software must not be misrepresented; you must
00016 //    not claim that you wrote the original software.  If you use this
00017 //    software in a product, an acknowledgment in the product 
00018 //    documentation would be appreciated but is not required.
00019 // 
00020 // 3. Altered source versions must be plainly marked as such, and must
00021 //    not be misrepresented as being the original software.
00022 // 
00023 // 4. The name of the author may not be used to endorse or promote
00024 //    products derived from this software without specific prior written
00025 //    permission.
00026 // 
00027 // THIS SOFTWARE IS PROVIDED "AS IS" WITHOUT EXPRESS OR IMPLIED WARRANTY,
00028 // AND WITH NO CLAIM AS TO ITS SUITABILITY FOR ANY PURPOSE.  IN NO EVENT
00029 // SHALL THE AUTHOR BE LIABLE FOR ANY CLAIM WHATSOEVER MADE IN CONNECTION
00030 // TO THIS SOFTWARE.
00031 // 
00033 
00034 #ifndef esve_components_dim3_Motion_Frame_hxx
00035 #define esve_components_dim3_Motion_Frame_hxx
00036 
00037 #include <esve/components/dimn/Motion_Handler.hxx>
00038 #include <esve/engine/dim3/impl/Frame.hxx>
00039 #include <esve/engine/dim3/Transform.hxx>
00040 #include <esve/types/pure.hxx>
00041 
00042 namespace esve { namespace components { namespace dim3 {
00043 
00048 
00049 class Motion_Frame
00050     : public components::dimn::Motion_Handler,
00051       public engine::dim3::impl::Frame
00052 {
00053 public:
00054     Motion_Frame() ;
00055 
00058     void rotate_velocity( types::real dtheta_dt,
00059                           const types::pure & axis,
00060                           const engine::dim3::Transform & basis =
00061                           engine::dim3::Transform::IDENTITY ) ;
00062 
00064     void translate_velocity( const types::pure & dtranslate_dt,
00065                              const engine::dim3::Transform & basis =
00066                              engine::dim3::Transform::IDENTITY ) ;
00067 
00068     ~Motion_Frame() ;
00069 
00070 protected:
00071     bool handle_check_awake( bool currently_awake ) ;
00072 
00073     void update() ;
00074     void update( double dt ) ;
00075 
00076 private:
00077     Motion_Frame( const Motion_Frame & ) ;
00078     Motion_Frame & operator=( const Motion_Frame & ) ;
00079 
00080     types::pure m_dtranslate_dt ;
00081     types::real m_dtheta_dt ;
00082     types::pure m_axis ;
00083     const engine::dim3::Transform* m_translate_basis ;
00084     const engine::dim3::Transform* m_rotate_basis ;
00085 } ;
00086 
00087 }}} // namespace esve::components::dim3
00088 
00089 #endif
00090 

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