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Transform.hxx

00001 
00002 // 
00003 // Copyright (C) 2006 James M. Lawrence.  All rights reserved.
00004 // 
00005 // software: esve-1.0.3
00006 // file: esve/engine/dim3/Transform.hxx
00007 // 
00008 // Redistribution and use in source and binary forms, with or without
00009 // modification, are permitted provided that the following conditions
00010 // are met:
00011 // 
00012 // 1. Redistributions of source code must retain the above copyright
00013 //    notice, this list of conditions and the following disclaimer.
00014 // 
00015 // 2. The origin of this software must not be misrepresented; you must
00016 //    not claim that you wrote the original software.  If you use this
00017 //    software in a product, an acknowledgment in the product 
00018 //    documentation would be appreciated but is not required.
00019 // 
00020 // 3. Altered source versions must be plainly marked as such, and must
00021 //    not be misrepresented as being the original software.
00022 // 
00023 // 4. The name of the author may not be used to endorse or promote
00024 //    products derived from this software without specific prior written
00025 //    permission.
00026 // 
00027 // THIS SOFTWARE IS PROVIDED "AS IS" WITHOUT EXPRESS OR IMPLIED WARRANTY,
00028 // AND WITH NO CLAIM AS TO ITS SUITABILITY FOR ANY PURPOSE.  IN NO EVENT
00029 // SHALL THE AUTHOR BE LIABLE FOR ANY CLAIM WHATSOEVER MADE IN CONNECTION
00030 // TO THIS SOFTWARE.
00031 // 
00033 #ifndef esve_engine_dim3_Transform_hxx
00034 #define esve_engine_dim3_Transform_hxx
00035 
00036 #include <esve/types/quat.hxx>
00037 #include <esve/types/pure.hxx>
00038 
00039 namespace esve { namespace engine { namespace dim3 {
00040 
00113 
00114 class Transform
00115 {
00116 public:
00118     static const Transform & IDENTITY ;
00119 
00125 
00129     virtual const types::quat & rotation() const = 0 ;
00130     virtual void rotation( const types::quat & a ) = 0 ;
00132 
00135     virtual const types::pure & translation() const = 0 ;
00136     virtual void translation( const types::pure & a ) = 0 ;
00138 
00141     virtual types::real scaling() const  = 0 ;
00142     virtual void scaling( types::real a ) = 0 ;
00144 
00146 
00158 
00160     virtual void left_act( const Transform & a ) = 0 ;
00161 
00163     virtual void right_act( const Transform & a ) = 0 ;
00164 
00166     virtual void act( const Transform & action,
00167                       const Transform & basis ) = 0 ;
00168 
00171     virtual
00172     void
00173     rotate( types::real angle,
00174             const types::pure & axis,
00175             const Transform & basis = IDENTITY ) = 0 ;
00176 
00178     virtual
00179     void
00180     translate( const types::pure & dt,
00181                const Transform & basis = IDENTITY ) = 0 ;
00182 
00184     virtual
00185     void
00186     scalate( types::real ds,
00187              const Transform & basis = IDENTITY ) = 0 ;
00189 
00194 
00196     virtual void identity() = 0 ;
00197 
00199     virtual void invert() = 0 ;
00200 
00202     virtual void assign( const Transform & a ) = 0 ;
00203 
00206     virtual void normalize() = 0 ;
00207 
00209     virtual bool operator==( const Transform & ) const = 0 ;
00210 
00212     virtual bool operator!=( const Transform & ) const = 0 ;
00213 
00215 
00216     virtual ~Transform() = 0 ;
00217 
00218 protected:
00219     Transform() ;
00220 
00221 private:
00222     Transform( const Transform & ) ;
00223     Transform & operator=( const Transform & ) ;
00224 } ;
00225 
00226 }}} // namespace esve::engine::dim3
00227 
00228 #endif
00229 

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