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transform_util.hxx

00001 
00002 // 
00003 // Copyright (C) 2006 James M. Lawrence.  All rights reserved.
00004 // 
00005 // software: esve-1.0.3
00006 // file: esve/engine/dim3/transform_util.hxx
00007 // 
00008 // Redistribution and use in source and binary forms, with or without
00009 // modification, are permitted provided that the following conditions
00010 // are met:
00011 // 
00012 // 1. Redistributions of source code must retain the above copyright
00013 //    notice, this list of conditions and the following disclaimer.
00014 // 
00015 // 2. The origin of this software must not be misrepresented; you must
00016 //    not claim that you wrote the original software.  If you use this
00017 //    software in a product, an acknowledgment in the product 
00018 //    documentation would be appreciated but is not required.
00019 // 
00020 // 3. Altered source versions must be plainly marked as such, and must
00021 //    not be misrepresented as being the original software.
00022 // 
00023 // 4. The name of the author may not be used to endorse or promote
00024 //    products derived from this software without specific prior written
00025 //    permission.
00026 // 
00027 // THIS SOFTWARE IS PROVIDED "AS IS" WITHOUT EXPRESS OR IMPLIED WARRANTY,
00028 // AND WITH NO CLAIM AS TO ITS SUITABILITY FOR ANY PURPOSE.  IN NO EVENT
00029 // SHALL THE AUTHOR BE LIABLE FOR ANY CLAIM WHATSOEVER MADE IN CONNECTION
00030 // TO THIS SOFTWARE.
00031 // 
00033 
00034 #ifndef esve_engine_dim3_transform_util_hxx
00035 #define esve_engine_dim3_transform_util_hxx
00036 
00037 #include <esve/engine/dim3/Transform.hxx>
00038 #include <esve/base/dim3/transform_util.hxx>
00039 #include <esve/types/pure.hxx>
00040 
00041 namespace esve { namespace engine { namespace dim3 {
00042 
00043 namespace transform_util {
00044 
00045 inline
00046 void
00047 build_matrix( const Transform & transform,
00048               types::real matrix[16] )
00049 {
00050     base::dim3::transform_util::build_matrix(
00051         transform.rotation(),
00052         transform.translation(),
00053         transform.scaling(),
00054         matrix) ;
00055 }
00056 
00057 inline
00058 types::pure
00059 apply_transform( const Transform & transform,
00060                  const types::pure & z )
00061 {
00062     return
00063     base::dim3::transform_util::apply_transform(
00064         transform.rotation(),
00065         transform.translation(),
00066         transform.scaling(),
00067         z) ;
00068 }
00069 
00070 template< typename T_Input_Iterator,
00071           typename T_Output_Iterator >
00072 inline
00073 void
00074 apply_transform( const Transform & transform,
00075                  T_Input_Iterator input_begin,
00076                  T_Input_Iterator input_end,
00077                  T_Output_Iterator output_begin )
00078 {
00079     base::dim3::transform_util::apply_transform(
00080         transform.rotation(),
00081         transform.translation(),
00082         transform.scaling(),
00083         input_begin,
00084         input_end,
00085         output_begin) ;
00086 }
00087 
00088 } // namespace transform_util
00089 
00090 }}} // namespace esve::engine::dim3
00091 
00092 #endif

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