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Rotation_Handler.hxx

00001 
00002 // 
00003 // Copyright (C) 2006 James M. Lawrence.  All rights reserved.
00004 // 
00005 // software: esve-1.0.3
00006 // file: esve/components/dim4/Rotation_Handler.hxx
00007 // 
00008 // Redistribution and use in source and binary forms, with or without
00009 // modification, are permitted provided that the following conditions
00010 // are met:
00011 // 
00012 // 1. Redistributions of source code must retain the above copyright
00013 //    notice, this list of conditions and the following disclaimer.
00014 // 
00015 // 2. The origin of this software must not be misrepresented; you must
00016 //    not claim that you wrote the original software.  If you use this
00017 //    software in a product, an acknowledgment in the product 
00018 //    documentation would be appreciated but is not required.
00019 // 
00020 // 3. Altered source versions must be plainly marked as such, and must
00021 //    not be misrepresented as being the original software.
00022 // 
00023 // 4. The name of the author may not be used to endorse or promote
00024 //    products derived from this software without specific prior written
00025 //    permission.
00026 // 
00027 // THIS SOFTWARE IS PROVIDED "AS IS" WITHOUT EXPRESS OR IMPLIED WARRANTY,
00028 // AND WITH NO CLAIM AS TO ITS SUITABILITY FOR ANY PURPOSE.  IN NO EVENT
00029 // SHALL THE AUTHOR BE LIABLE FOR ANY CLAIM WHATSOEVER MADE IN CONNECTION
00030 // TO THIS SOFTWARE.
00031 // 
00033 //
00034 // This class deals only with rotations, and will in fact normalize
00035 // the transformation it is given.
00036 //
00037 
00038 #ifndef esve_components_dim4_Rotation_Handler_hxx
00039 #define esve_components_dim4_Rotation_Handler_hxx
00040 
00041 #include <esve/components/dimn/Differential_Motion_Handler.hxx>
00042 #include <esve/engine/dim4/impl/Transform.hxx>
00043 #include <esve/types/pure.hxx>
00044 #include <memory>
00045 
00046 namespace esve { namespace components { namespace dim4 {
00047 
00052 
00053 class Rotation_Handler
00054     : public components::dimn::Differential_Motion_Handler
00055              <
00056                  engine::dim4::Transform,
00057                  engine::dim4::impl::Transform
00058              >
00059 {
00060 private:
00061     typedef
00062     components::dimn::Differential_Motion_Handler
00063              <
00064                  engine::dim4::Transform,
00065                  engine::dim4::impl::Transform
00066              >
00067     super ;
00068 
00069     Rotation_Handler( const Rotation_Handler & ) ;
00070     Rotation_Handler & operator=( const Rotation_Handler & ) ;
00071 
00072     class Private ;
00073     const std::auto_ptr<Private> m ;
00074 
00075 public:
00092     enum Mapping
00093     {
00099         ROTATE_K_TOWARD_U,
00100 
00104         ROTATE_K_TOWARD_U_PERP,
00105 
00109         ROTATE_1_TOWARD_U,
00110 
00115         ROTATE_1_TOWARD_U_PERP,
00116 
00123         LEFT_HOPF_ROTATION,
00124 
00131         RIGHT_HOPF_ROTATION,
00132 
00137         NEG_LEFT_HOPF_ROTATION,
00138 
00143         NEG_RIGHT_HOPF_ROTATION,
00144 
00150         DOUBLE_ROTATE_1IJK,
00151 
00157         DOUBLE_ROTATE_1JKI,
00158 
00164 
00165         DOUBLE_ROTATE_1KIJ,
00166 
00172         DOUBLE_ROTATE_IJ1K,
00173 
00177         DO_NOTHING
00178     } ;
00179 
00181     explicit Rotation_Handler( engine::dim4::Transform & ) ;
00182 
00185     virtual Mapping mapping( Button ) const ;
00186     virtual void mapping( Button, Mapping ) ;
00188 
00189     ~Rotation_Handler() ;
00190 
00191 protected:
00194     void create_motion( Button, const types::pure & du_dt ) ;
00195     engine::dim4::impl::Transform
00196     differential_motion( Button button, types::real dt ) ;
00197     void stop_motion( Button ) ;
00198     bool has_motion( Button ) ;
00200 } ;
00201 
00202 }}} // namespace esve::components::dim4
00203 
00204 #endif
00205 

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