00001 00002 // 00003 // Copyright (C) 2006 James M. Lawrence. All rights reserved. 00004 // 00005 // software: esve-1.0.3 00006 // file: esve/engine/dim3/Light.hxx 00007 // 00008 // Redistribution and use in source and binary forms, with or without 00009 // modification, are permitted provided that the following conditions 00010 // are met: 00011 // 00012 // 1. Redistributions of source code must retain the above copyright 00013 // notice, this list of conditions and the following disclaimer. 00014 // 00015 // 2. The origin of this software must not be misrepresented; you must 00016 // not claim that you wrote the original software. If you use this 00017 // software in a product, an acknowledgment in the product 00018 // documentation would be appreciated but is not required. 00019 // 00020 // 3. Altered source versions must be plainly marked as such, and must 00021 // not be misrepresented as being the original software. 00022 // 00023 // 4. The name of the author may not be used to endorse or promote 00024 // products derived from this software without specific prior written 00025 // permission. 00026 // 00027 // THIS SOFTWARE IS PROVIDED "AS IS" WITHOUT EXPRESS OR IMPLIED WARRANTY, 00028 // AND WITH NO CLAIM AS TO ITS SUITABILITY FOR ANY PURPOSE. IN NO EVENT 00029 // SHALL THE AUTHOR BE LIABLE FOR ANY CLAIM WHATSOEVER MADE IN CONNECTION 00030 // TO THIS SOFTWARE. 00031 // 00033 00034 #ifndef esve_engine_dim3_Light_hxx 00035 #define esve_engine_dim3_Light_hxx 00036 00037 #include <esve/engine/dim3/Frame_Stowed.hxx> 00038 #include <esve/engine/dim3/Rendering_Error.hxx> 00039 #include <esve/engine/dimn/Materials_Stowed.hxx> 00040 #include <esve/message/Draw_Node.hxx> 00041 00042 namespace esve { namespace engine { namespace dim3 { 00043 00052 00053 class Light 00054 : virtual public message::Draw_Node, 00055 virtual public engine::dimn::Materials_Stowed, 00056 virtual public Frame_Stowed 00057 { 00058 public: 00059 struct Too_Many_Lights_Error 00060 : public Rendering_Error 00061 { 00062 int max_lights ; 00063 00064 Too_Many_Lights_Error( int ) ; 00065 ~Too_Many_Lights_Error() throw() ; 00066 } ; 00067 00068 ~Light() = 0 ; 00069 00070 protected: 00071 Light() ; 00072 00073 private: 00074 Light( const Light & ) ; 00075 Light & operator=( const Light & ) ; 00076 } ; 00077 00078 }}} // namespace esve::engine::dim3 00079 00080 #endif 00081 00082
1.3.4