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Light.hxx

00001 
00002 // 
00003 // Copyright (C) 2006 James M. Lawrence.  All rights reserved.
00004 // 
00005 // software: esve-1.0.3
00006 // file: esve/engine/dim3/Light.hxx
00007 // 
00008 // Redistribution and use in source and binary forms, with or without
00009 // modification, are permitted provided that the following conditions
00010 // are met:
00011 // 
00012 // 1. Redistributions of source code must retain the above copyright
00013 //    notice, this list of conditions and the following disclaimer.
00014 // 
00015 // 2. The origin of this software must not be misrepresented; you must
00016 //    not claim that you wrote the original software.  If you use this
00017 //    software in a product, an acknowledgment in the product 
00018 //    documentation would be appreciated but is not required.
00019 // 
00020 // 3. Altered source versions must be plainly marked as such, and must
00021 //    not be misrepresented as being the original software.
00022 // 
00023 // 4. The name of the author may not be used to endorse or promote
00024 //    products derived from this software without specific prior written
00025 //    permission.
00026 // 
00027 // THIS SOFTWARE IS PROVIDED "AS IS" WITHOUT EXPRESS OR IMPLIED WARRANTY,
00028 // AND WITH NO CLAIM AS TO ITS SUITABILITY FOR ANY PURPOSE.  IN NO EVENT
00029 // SHALL THE AUTHOR BE LIABLE FOR ANY CLAIM WHATSOEVER MADE IN CONNECTION
00030 // TO THIS SOFTWARE.
00031 // 
00033 
00034 #ifndef esve_engine_dim3_Light_hxx
00035 #define esve_engine_dim3_Light_hxx
00036 
00037 #include <esve/engine/dim3/Frame_Stowed.hxx>
00038 #include <esve/engine/dim3/Rendering_Error.hxx>
00039 #include <esve/engine/dimn/Materials_Stowed.hxx>
00040 #include <esve/message/Draw_Node.hxx>
00041 
00042 namespace esve { namespace engine { namespace dim3 {
00043 
00052 
00053 class Light
00054     : virtual public message::Draw_Node,
00055       virtual public engine::dimn::Materials_Stowed,
00056       virtual public Frame_Stowed
00057 {
00058 public:
00059     struct Too_Many_Lights_Error
00060         : public Rendering_Error
00061     {
00062         int max_lights ;
00063 
00064         Too_Many_Lights_Error( int ) ; 
00065         ~Too_Many_Lights_Error() throw() ;
00066     } ;
00067     
00068     ~Light() = 0 ;
00069 
00070 protected:
00071     Light() ;
00072 
00073 private:
00074     Light( const Light & ) ;
00075     Light & operator=( const Light & ) ;
00076 } ;
00077 
00078 }}} // namespace esve::engine::dim3
00079 
00080 #endif
00081 
00082 

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