- Ambient Spaces
- Visualization in 2, 3 and 4 dimensional ambient spaces
- Euclidean, elliptic and hyperbolic geometries
- Möbius geometry
- Visualizing Surfaces
- Transparency, blend, fog, antialiasing and depth buffer
- Two-way mirror effect making facing polygon invisible or
semi-transparent
- Inside and outside polygon gaps
- Clipping planes
- Mesh domain clipping
- Build surfaces by reflection
- File formats
- Geometry file formats: ISX (iSight), JVX (JavaView),
Geomview, VRML, Mathematica, PovRay
- Image file formats: PNG, TIFF, JPEG, SGI, PostScript, EPS
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- Surface Appearance
- Individually configurable elements: faces, edges, vertices,
boundaries, silhouette, bounding box, and
front- and back-facing polygons
- Color by
normal direction, discrete Gaussian and mean curvatures,
polygonal area, distance or direction in space, randomly or checked
- Ambient, diffuse, specular, emissive and shininess material
properties
- Eight directional, positional or spot lights, plus ambient light;
adjustable hue, saturation, value, and position of ambient, diffuse and
specular lights
- Window, Camera and Mouse
- Perspective and orthographic cameras with
adjustable field of view/zoom, aspect ratio and
- Configurable mouse inertia, inertia decay rate, speed, accelerations
and bindings
- Adjustable background color
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